![]() ![]() Game.AddToInventory("Items.QuickHackUncommonMaterial1", 1000) Game.AddToInventory("Items.LegendaryMaterial1", 1000) Game.AddToInventory("Items.EpicMaterial1", 1000) Game.AddToInventory("Items.RareMaterial1", 1000) Game.AddToInventory("Items.UncommonMaterial1", 1000) Game.AddToInventory("Items.CommonMaterial1", 1000) Game.AddToInventory("Ammo.SniperRifleAmmo", 1000) Game.AddToInventory("Ammo.RifleAmmo", 1000) Game.AddToInventory("Ammo.ShotgunAmmo", 1000) Game.AddToInventory("Ammo.HandgunAmmo", 1000) Game.AddToInventory("Ammo.HandgunAmmo", 1000) Game.AddToInventory("Ammo.ShotgunAmmo", 1000) Game.AddToInventory("Ammo.RifleAmmo", 1000) Game.AddToInventory("Ammo.SniperRifleAmmo", 1000) Game.AddToInventory("Ammo.Special", 1000) If StatusEffectSystem.ObjectHasStatusEffect(GetPlayer(), TweakDBID("GameplayRestriction.InfiniteAmmo")) = false then Game.GetStatusEffectSystem():ApplyStatusEffect(GetPlayer():GetEntityID(), TweakDBID.new("GameplayRestriction.InfiniteAmmo"), GetPlayer():GetRecordID(), GetPlayer():GetEntityID()) print(" - INFINITE AMMO: ON") else Game.GetStatusEffectSystem():RemoveStatusEffect(GetPlayer():GetEntityID(), TweakDBID.new("GameplayRestriction.InfiniteAmmo")) print(" - INFINITE AMMO: OFF") end Game.AddToInventory("Items.money", 500000) ![]() ![]() Remember to backup your save files before modifying your game or attempting to use cheat codes to prevent any unwanted loss of progress. A very dedicated Nexus user compiled this extensive list. We have compiled a list of console commands for Cyberpunk 2077 2.0 that will work with the Cyber Engine Tweaks mod enabled. List of console commands for Cyberpunk 2077 2.0 ![]()
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